CAT

As one of the sound designers on the audio team for CAT, I created both diegetic and non-diegetic sounds using a blend of foley and sound synthesis. I designed elements such as the lab ambiance, explosion, furniture destruction, and various supporting sound effects. This short film follows a scientist’s attempt to revive his late wife—only for an unexpected twist when his cat takes over her body. Film still in development

Lord Blood-Rah’s Nerve Wrackin’ Auditorium

Together with a skilled team of 3D animators, we delivered an opening sequence for our client, Lord Blood-Rah, for his horror series Lord Blood-Rah’s Nerve Wrackin’ Auditorium. As the sound designer, foley artist, and post mixer, I crafted eerie sound effects—from chilling wind ambience to monstrous voices—that brought the spine-tingling atmosphere to life.

Molnár Streetwing

I worked with a team of animators and sound designers to create the music and sound design for Streetwing, a project showcasing Dezsö Molnár’s innovative vehicle. I developed environmental sounds—from the gentle crackle of a beachside fire pit to the thrill of skiing on a frozen lake—and designed the mechanical elements that highlighted the vehicle’s speed and agility.

Diaspora Story, Wisdom, & Pride

I worked with a team of animators as the sound designer and post mixer for Diaspora Story, Wisdom & Pride, creating a peaceful soundscape aligned with the client’s vision. I created the sound of the ambience and the delicate sound of trees growing to enrich the podcast’s calm and reflective tone.

Alien Vocal Design

I recreated the vocalizations and language of the Ithorians, an alien species from Star Wars, starting entirely from scratch. I combined elements from three different languages and randomized vowel sounds to create new words. To expand the vocabulary further, I invented original words using my own imagination. I also layered the sound of mushy food recordings, to create a “moisture” texture that reflects the unique planetary environment of the Ithorians in Star Wars lore. The result is an experimental, immersive vocal soundscape that brings this alien species to life.

Facade

As part of a hybrid audio team on the live-action indie feature film Facade, I was responsible for recording foley and ambience, ensuring all audio assets were completed on time to meet post-production deadlines. My work helped enhance the film’s atmosphere and bring realism to each scene.