Project: Additive Annoyances (Wwise)

As part of a creative team of developers and a composer, I took charge of the sound design and audio implementation for this indie game using Wwise middleware. I created custom sound effects, such as synthesizing the dialing phone tone, busy office ambience, and added additional sound effects that supported the team's vision for a hectic and humorous gameplay experience. The game is still in development.

Audio Extras:

Boss Diversion - Paper Throw
NPC Interaction - Assistant Phone (Boss Distract)
Player Assist - IT Tech Call
Menu Ui Audio
Boss Answers Phone - Distracted
Caught by Boss - Game Over

Peacemaker (Godot)

As the lead sound designer and audio implementer, I worked closely with a game development team to craft a Western audio experience. Using the Godot engine, I successfully brought the game world to life through dynamic sound design. I created custom sound effects, ranging from UI elements, revolver shots, footsteps with spurs, and various other sound effects that enhance the gameplay. The game is still in development.

Audio Extras:

Player Footsteps - Wood
Door Open & Close
Weapon Draw - Revolver
Weapon Fire - Rifle
Player Jump - Wood
Health Regeneration - Cigarette
Weapon Cock - Rifle
Player Death - Game Over

Project: Bookcraft (Unreal Engine)

As part of the sound design team for this project, I created and implemented custom sound effects using Unreal Engine to enhance the game’s enchanting atmosphere. My work includes designing the sounds for character footsteps, item pickups, and potion brewing, all contributing to the engaging experience. The game is still in development.

Audio Extras:

Potion Book - Page Turn
Magic Effect
Item Pick Up
Dragon Roar