Project: Additive Annoyances (Wwise)
As part of a creative team of developers and a composer, I took charge of the sound design and audio implementation for this indie game using Wwise middleware. I created custom sound effects, such as synthesizing the dialing phone tone and busy office ambience. I added additional sound effects that supported the team's vision for a hectic and humorous gameplay experience. The footage showcases an unreleased gameplay prototype.
Audio Extras:
Peacemaker (Godot)
As the lead sound designer and audio implementer, I worked closely with a game development team to craft a Western audio experience. Using the Godot engine, I successfully brought the game world to life through dynamic sound design. I created custom sound effects, ranging from UI elements, revolver shots, footsteps with spurs, and various other sound effects that enhance the gameplay. This footage is from an unreleased gameplay prototype.
Audio Extras:
Project: Bookcraft (Unreal Engine)
As part of the sound design team for this project, I created and implemented custom sound effects using Unreal Engine to enhance the game’s enchanting atmosphere. My work includes designing the sounds for character footsteps, item pickups, and potion brewing, all contributing to the engaging experience. This game is still in development.